Publishing and Perishing: The critical importance of educational research design
Tom Reeves, Susan McKenney, Jan Herrington
[Get slides if possible – excellent!]
Tom provides a range of evidence for why traditional controlled experimental approaches won’t work in educational research.
Payne talks about the “clinically depressed” and “demoralised” nature of urban schools.
Educational design research – new book – but does refer to the Banner-Ritland (2003) figure which compares the phases of different research designs to design based research. Tom Reeves has a chapter in that book.
Moving Forward with Moodle
Mark Drexler, Netspot
Metacourses can be used by a Department or a Faculty to create a space for student announcements, discussion, etc.
[Me: Some possibilities I’ve found for helping with the development of Moodle Realtime Quizzes: http://moodle.org/mod/data/view.php?d=13&rid=1036&filter=1
Final presentation – World of Warcraft
Crack article: 5 creepy ways video games are trying to get you addicted:
- Putting you in a skinner box
- Creating virtual food pellets for you to eat
- Making you press the lever
- Keeping you pressing it forever
- Getting you to call the Skinner box home
Checkout the Digital Games Research Association ( http://www.digra.org/ )
Checkout “Deus Ex” game that teaches (in part) morals, human attraction etc in a morale dilemma framework
“The authenticity of the environment is not the same the authenticity of the task.”
Affordances is a problematic term, ambiguous and doesn’t aptly explain learning or culture.