Comparison of introductory programming tools

In the latest edition of the ISTE Journal for Computing Teachers there is a useful paper that reviews a range of tools that can be used to learn and teach introductory programming. It reviews Alice, Jeroo,  Scratch, Raptor, Jhave, Game Maker, and Baltie. Worth checking out:

Using Introductory Programming Tools to Teach Programming Concepts: A Literature Review

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Jarrod Johnson: Google wave

An excellent introduction to Google Wave:

  • Emails/threads are called waves
  • Can drag and drop images into a wave, embed videos
  • Other people can type in the wave at the same time, synchronously (synchronous wiki)

Note: It is possible to setup Google alerts to give you everything about a topic over the last day.

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DePhillipa Levy: design and co-design for inquiry-based learning

(Keynote speaker at the LAMS 2009 conference)

  • Emphasis on research as part of the tertiary learning experience
  • Gaps in the role of technology as a means of integrating research, teaching and learning.
  • Desirable outcomes of tertiary ed include “critical being” (Barnett) “epistemic fluency” (Goodyear) – “different ways of thinking about creating new knowledge” Goodyear and Ellis (2007, Teaching as design)
  • Self-authorship – intrapersonal, interpersonal, and epistemological (google for these terms to find research paper)
  • Providing students with the opportunity to frame and pursue their own inquiry.
  • LAMS as a tool for supporting student inquiry, allowing students to design and manage their own inquiry processes
  • Four modes of inquiry (imagine graph):AB Producing       BB Authoring
    AA Identifying      BA Pursuing

Excellent paper – should get slides!

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Citation Indices

Major databases to look for citations include:

  • Web of Science (Thomson Reuters)
  • SCOPUS
  • Google Scholar

The ResearchID website is also a good way to collect author citations. SCImago journal & country rank is another database that can be reviewed.

The Web of Science database not only allows a researcher to search for their own publications and how many times each has been cited but also provides a range of journal measures. For instance, consider the following journal data collected below:

Abbreviated Journal Title ISSN 2008
Total Cites
Impact
Factor
5-Year
Impact
Factor
Immediacy
Index
2008
Articles
Cited
Half-life
EigenfactorTM
Score
Article InfluenceTM
Score
J LEARN SCI 1050-8406 732 2.433 4.060 0.133 15 8.6 0.00292 1.969
COMPUT EDUC 0360-1315 1479 2.190 2.712 0.326 230 4.8 0.00317 0.449
J TEACH EDUC 0022-4871 719 1.222 1.293 0.222 27 8.7 0.00250 0.688
BRIT J EDUC TECHNOL 0007-1013 658 1.041 1.258 0.153 72 4.6 0.00231 0.306
INSTR SCI 0020-4277 541 0.917 1.816 0.160 25 9.2 0.00146 0.674
INTERACT LEARN ENVIR 1049-4820 124 0.914 0.853 0.053 19 6.6 0.00031 0.208
EDUC TECHNOL SOC 1436-4522 455 0.904 0.982 0.167 84 3.8 0.00098 0.129
TEACH TEACH EDUC 0742-051X 1407 0.769 1.367 0.135 163 7.7 0.00273 0.353
ETR&D-EDUC TECH RES 1042-1629 584 0.695 1.144 0.188 32 8.4 0.00108 0.335
AUST EDUC RES 0311-6999 85 0.350 0.510 0.071 14 0.00041 0.195
AUST J EDUC 0004-9441 126 0.150 0.056 18 8.9 0.00040

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Book Review: Educating Learning Technology Designers

Educating Learning Technology Designers (Edited by Chris DiGiano, Shelly Goldman, and Michael Chorost), Routledge, New York, 2009

Most chapters in this book were so soft as to be incapable of manifesting any movement in practice. Chapter 11 on Creating Educational Gamelets (By Clayton Lewis and Alexander Repenning, pp. 203-229) outlined ways to support learning and encourage engagement, which would be useful to people like Cathy Howes. Chapter 13 discussed the use of a project gallery reflection system called “Gorp” (http://trails-project.org/webapps/gorp/), however the system is not open source. Chapter 8 provided an interesting commentary on the virtues of “studio” based learning. However Chapter 9 by Chris Quintana (pp. 165-181) was the most interesting chapter by far (in my opinion). Entitled “A learning technology design course, deconstructed”, it outlined the curriculum and resources used for a learning technology design course. Several relevant references included:

  • Sharp, Rogers and Preece (2007), Interaction design: Beyond Human-Computer Interaction
  • Shneiderman and Paisant (2004), Designing the user interface
  • Cennamo and Kalk (2005), Real world instructional design
  • Norman (1986), Cognitive engineering
  • Norman (1988), The design of everyday things
  • Soloway, Guzdial, and Hay (1994), Learner-centred design
  • Quintana et al (2003), Issues and approaches for developing learner-centred technologies
  • Bransford, Brown, and Cocking (2000), How people learn
  • Sawyer (2006), Cambridge handbook on the learning sciences
  • Anderson (1996), ACT: A simple theory of complex cognition
  • Koedinger and Corbett (2006), Cognitive tutors: Technology bringing learning sciences to the classroom
  • Fosnot and Perry (2005), Constructivism: A psychological theory of learning
  • Wilson (1996), Introduction: What is a constructivist learning environment?
  • Honebein (1006), seven goals for the design of constructivist learning environments
  • Oliver (2000), methods for developing constructivist learning on the web
  • Brown, Collins, and Duguid (1989), Situated cognition and the culture of learning
  • Collins, Brown, and Hollum (1991), Cognitive apprenticeship: Making thinking visible
  • Quintana et al (2004), A scaffolding design framework for software to support science inquiry
  • Reiser (2004), Scaffolding complex learning: The mechanisms of structuring and problematizing student work
  • Gruen (2003), Storyboarding for design: An overview of the process

The chapter also explains how these are integrated into the curriculum.

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Updated Information Technology Curriculum Framework for implementation in 2010

A new version of the Information and Communications Technology Training Package (ICA05v3) has been released as part of the continuous improvement process for training packages. As a result the Board of Studies has updated the current Information Technology Curriculum Framework (2006) Stage 6 Syllabus.

The Information Technology Curriculum Framework (2009) Stage 6 Syllabus replaces the Information Technology Curriculum Framework (2006) Stage 6 Syllabus from Year 11, 2010.

A summary of the changes to the updated syllabus are outlined at:

http://news.boardofstudies.nsw.edu.au/index.cfm/2009/10/7/official-notice-updated-it-curriculum-framework-implementation-2010

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NSWCEG Keynote Greg Whitby

Talks about:

  • Teachers are excited but students are bored
  • Moving from nouns “school” to verbs  “schooling”
  • Builds the educational process around a theory of action: System learning surrounds school learning surrounds teacher learning surrounds teacher teaching surrounds student learning
  • Refers to Hatties work on “visible learning” which is the synthesises literature on learning over the last two decades.
  • Personalisation of the learning process for students
  • Schooling first questions: is the child ready, how does the child learn
  • w^5 = a^4 – t^2    : Who learns What with Whom When and Where = Anywere, Anytime, Any Place Any Device – TimeTable
  • Talks about inviting teachers and students to engage with the school – it is at their discretion whether they become a part of the school (St Marks)
  • Mobiles are the studio, youtube is the stage, the internet is the community
  • Children search on youtube rather than google because they can find someone to show them
  • Teacher as a source of information -> teacher as a source of education:
    physical->virtual
    analytical->creative
    rigid->flexible
    individual->team
    fragmented->integrated
  • Collaborative architecture where students can share, contribute, create
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IWB09 – Martin Levins keynote

Interesting points included:

  • Arthur C Clarke: “For every expert there is an equal and opposite expert”.
  • Robert Marzano’s was commissioned to research IWBs by Promethian and found that there was a 23% improvement in student performance when a) teacher has >=10 yrs experience, b) has used technology >=2 years, c) use IWBs 75-80% of the time, d) has confidence in in technology use.
  • Paper: Effects of Learning Skills Interventions on Student Learning: A Meta-Analysis, John Hattie, John Biggs, Nola Purdie, Review of Educational Research, Vol. 66, No. 2, 99-136 (1996). Some fascinating results for education, showing the varying effects of various interventions, for instance, teacher training did not have a major effect, whereas student self assessment and reporting had a major effect.
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IWB09 Shanti Clements – Virtual Constructionism

Shanti is the Assistant Principal at Sydney Distance Education Primary. She presented an excellent talk on the use of virtual constructionism in teaching and learning. I was also interested in a computer skills test to which she referred – the CLAS assessment. This could be used for some of the in-school research which we are doing. It would be wonderful to get a digital copy of her slides – they contained a great deal of relevant information for teacher education students.

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IWB09 David Seedhouse – ValueExchange

An amazing system for sharing ideas and engaging debate – would be wonderful for developing students’ self awareness. Great for intercultural exchange as well. Do lookup: http://www.values-exchange.com/

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